Monday, August 16, 2010

Metroid Prime Trilogy

I finally managed to track down a copy of Metroid Prime Trilogy on the Wii, and have been playing it as much as possible (well, playing Metroid Prime 1, at least).

It's a really awesome game, though I don't particularly care for the Wii controls, and wish I could use the Gamecube controllers. Oh well, life sucks and then you die. : )

As for the Grand Universe, I'm so totally stealing the Space Pirates from the Metroid games. The Space Pirates are a nomadic alien race of, well, space pirates.

I just have to have them in the Grand Universe. I mean, an entire species of space pirates. So, for my games, any space pirate encounter has a 50% chance (yeah I know, I love 50% chances) of being an encounter with Space Pirates.

I'll most probably post their stats for Traveller and D&D (my 'version) later.

Monday, August 9, 2010

New Source of Inspiration

Wow. I didn't realise so many of my posts started with new. : )

Anyway, onto the topic of this post: My new major inspiration for the Grand Universe is Philip K. Dick's Do Androids Dream of Electric Sheep?

I mean, this book is awesome. Near-human androids working on the colonies, trying to escape back to Earth, where they are hunted down by bounty hunters working for the police. The Rosen corporation trying to keep the androids alive, and, while this is going on, a fake police department set up by escaped androids, as well as the post-apocalyptic setting, with the mainly empty cities, and the almost complete lack of non-human life left on Earth.

So yeah, this book is definitely added to major sources of inspiration.

Sunday, August 8, 2010

New Project

As I've finished rolling up a sector (yes, an entire sector. I have no life.), I'm now starting on working up a fantasy sandbox campaign, starting with the map from Palace of the Silver Princess, and chucking in all of the various modules I own (even the new 4th edition one), and doing some basic modifications.

Not sure about the system, but right now I've got either Rolemaster Basics (from RMSS), AD&D 1st and 2nd editions combined, B/X or T&T.

Most probably will post more on this later.

Wednesday, July 28, 2010

An system for more realistic damage in Traveller

Well, I've just been reading this article on traumatic damage sort of, well, 'simplified', and the sadistic part of my mind had a cunning plan to utilise it and construct a damage system for Traveller.

While it will be quite bloody and gruesome, making combat even more violent, it may just lead to some amazing stories of heroism, with PCs with shattered bones and massive blood loss somehow clinging to life and pulling through, despite the odds.

It will also lead to a lot more characters being rolled up. :)

Whenever a character has been shot, roll 2d6 to determine where the shot hit (or, even better, get the players to state where they're aiming and adjust the difficulty).

2-4 head
5-6 chest
7-8 abdomen
9-10 limb (1-3 leg, 4-6 arm, 1-3 right, 4-6 left)
11 pelvis
12 neck

After that, just check the damage done and whether the character is wearing any form of armour in that location, then check up to see the what damage level dealt.

1-6 light -2
7-12 medium no modification
13-18 heavy +2
19+ very heavy +4

Now, roll 2d6 + the damage level modification on the following charts to determine the injury dealt to the character (yeah, this system is full of charts, get over it!).

Head
1 and less: Scalp wound. Heavy bleeding
2-5: Cracked jaw. 20% chance victim cannot breath. Light bleeding, unable to close mouth properly.
7-9: Face wound. Several bones damaged, 50% chance extreme haemorrhage, lots of shock, face paralysed.
10-12: Bad scalp wound. Extreme haemorrhage, heavy bleeding.
13+: Skull fracture. Blood leaking from ears/nose/throat, blood in white of eyes, loss of vision in one eye, loss of smell, lose consciousness in 2d6 rounds. 80% chance enter coma, if not almost instantaneous death.

Neck (all 50% chance damage to neck muscles, unable to hold head upright)
1 and less:Brachial Plexis damaged. Numbness and partial paralysis in either left or right arm.
2-3: Stellate Ganglion damaged. Pupils dilated, loss of long vision.
4-6: Jugular wounded. Heavy bleeding and hypolovemic shock.
7-8: Cranial nerves. Unable to shrug shoulders or rotate chin, tongue paralysed, hoarseness, difficulty in swallowing.
9-11: Spinal cord. Paralysis.
12+: Larynx and Trachea. Spitting blood, sucking neck wound, difficulty with breathing, high-pitched, noisy respiration.

Chest
2 and less: Ribs fractured. Difficulty in breathing, making it hard to do any exerting activity.
3-6: Collar bone/shoulder blade damaged. Unable to move arm unless splinted, and a lot of pain with any type of activity.
7-9: Sucking chest wound.
10-12: Tension Pneumothorax. Victim unable to breath, pass out in about fifteen minutes, and will suffocate if not treated.
13+: Heart. Massive blood loss, heart failure. Very quick death.

Abdomen (80% chance localised pain, nausea and reflex vomiting)
2 and less: Stomach muscles. Great pain, almost impossible to do most things without immense amounts of pain.
3-5: Blood vessels. Cuts off supply to leg, making it impossible to stand very soon, and may cause severe swelling in the leg.
6-7: Intestines. After a day or two after receiving the injury, severe pain, fever, vomiting and, if untreated, death in a week.
8-10: Bladder/kidney. 50% chance massive haemorrhage, otherwise long term renal failure, 50% chance fatal.
11+: Spleen/liver. Massive pain in upper abdomen, massive haemorrhage, shock and death very quickly if not treated.

Pelvic wounds
Unable to stand, 50% chance cuts off blood supply to leg, with heavy bleeding and haemorrhage.

Limb

3 and less: Extreme pain, hard to use limb.
4-7: Muscle damage. Very hard to use limb.
8-10: Bone cracked/shattered. Extreme pain, blood loss, Practically impossible to use limb.
11+: Massive haemorrhage.

Notes
Sucking Wounds: Victim will feel short of breath, air visibly sucked in through wound. Low oxygen will cause unconsciousness in ten minutes.

Bleeding and haemorrhage: Usually, if heavy, unconsciousness and death, very faint, suffering penalties to all activities.

















Tuesday, July 27, 2010

Just a note

Just a quick note to say that I revised the d100 background chart to get rid of #92 a slave, as there was already a slave, so I fixed it up to be a demonicist. If you want to know what that is, just have a quick look at the bottom of the post, where I put a footnote.

Sunday, July 25, 2010

A link to my old blog

Just a quick post for now.


Here's a link to my old blog, the database. Basically, it was where I just posted things I created for various rpgs so I wouldn't lose them. Take a look, there might be something good over there.

Well, I might just post something of greater interest at a later point. :)

A decision and other news


Well, because I always start millions of projects and then never follow up on them, I've decided to set myself a minimum of two posts a week on this blog, even if it is about something totally random.

And, on another note, I'm going to be going on holiday to Melbourne soon, just for a few days to catch up with some friends and one of my brothers, so I most probably will be posting even less for a short time.

Well, I'll just sign off with this awesome painting of the Battle of Austerlitz.

Hope you like the painting!!