Tuesday, September 25, 2012

Apology and Note of Interest

First off, I must apologise for the lack of posts, and also mention that they are highly unlikely to pick up anytime soon, due to uni work and other stuff happening in my life, so sorry about that. I'll try to post something, but it probably won't happen...

Also: James Hutchings. Don't know if you remember him, but he's the guy behind Age of FableTeleleli, as well as the author of The New Death and Other Stories. Well, he's writing an online serial, which is pulp superhero detective. It's called 'The Case of the Syphiliptic Sister', and you can read the first chapter online here.

It seems quite interesting, as well as fairy amusing, and I am definitely looking forward to the other chapters of his novel!

Friday, June 22, 2012

How I Learnt to Stop Worrying and Love Gunpowder

Or, why I feel sorry for our gm. So, we're playing WFRP, and had just started the Shadows Over Bogenhafen, and had the whole bit with the secret temple. Our plan? Buy/steal as much gunpowder as possible, and then blow up the temple as we ride away...

Tuesday, March 20, 2012

Wow.

The post I did on Mesopotamian weapons and armour is getting a lot of hits........


Anyway, does anyone know what happened to that Fight On! book of random tables thing?

Saturday, March 17, 2012

New Death Again

Just quickly. I realized what the New Death reminded me of: the writings of Lord Dunsany.

Just thought I should put it up so I could remember.....

Thursday, March 1, 2012

Magic?

Just a quick thought...

I've recently been playing the video game Powerslave, which is just an awesome 90s shooter. But it has one thing which has sort of stuck in my mind: When you pick up items, they have one use of each, though you can have several of them. However, using an item uses a certain amount of magic (yes, you have a limited amount) depending on the item. For instance, Full Health uses roughly half, Increased Weapon Power about a quarter, and Invincibility all of it.

So, I was thinking of introducing magic points into my rpgs, with items using a certain amount. Players could roll something like 3d6. If you wanted, this could lead to magic points instead of fire-and-forget, but I probably would not do that.

You could have, as well, items which have multiple, or even infinite, uses, but use a lot of magic. Which could be fun. Especially if you made them only useable by one PC.....

So, yeah, anyone got any thoughts on this?

Saturday, February 18, 2012

Art & Rolemaster

Just a quick thing, but I've always preferred the art in Rolemaster to D&D. I mean, yeah, D&D, T&T, and WFRP all have cool art, and I find them all to be inspiring. But the illustrations in MERP and RM!

I mean, just look at the cover for Rolemaster in the 90s:

I mean, to me, that just yells for me to roll up some characters and go adventuring. It has danger, non-combat awesomeness, the citadel in the distance, the griffon/hippogriff/I can't remember the difference flying in the background.

Man, I think I should change my new setting to Rolemaster.... Does anyone know a good character generator? That's always been my big problem with the game...